Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 68 days ago
19 / 5 / 3
K / D / A
73.3%
Kill participation
1,154.1
Damage / min
20,005g
578.7 gold / min
35
16 placed · 3 cleared
224
6.5 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUriel#TEAF
Aatrox · Top
2 / 5 / 5
23.3% KP
25,210
20.8% share
12,871g
295 CS · 8.5/m
Akûma Undomîell#QeQ
Master Yi · Jungle
19 / 5 / 3
73.3% KP
39,895
32.9% share
20,005g
224 CS · 6.5/m
DH Kurama#TR330
Locke · Mid
7 / 8 / 3
33.3% KP
18,258
15% share
14,619g
253 CS · 7.3/m
xCOLORSAFTERDARK#LW1
Zeri · ADC
2 / 5 / 8
33.3% KP
30,282
25% share
16,292g
329 CS · 9.5/m
Runa#emo
Karma · Support
0 / 5 / 17
56.7% KP
7,694
6.3% share
9,961g
43 CS · 1.2/m
Red side
VictoryLoki#0651
Garen · Top
3 / 7 / 6
32.1% KP
20,972
18.6% share
14,364g
309 CS · 8.9/m
şapşal pampa#silly
Cho'Gath · Jungle
4 / 3 / 10
50% KP
18,123
16.1% share
14,697g
238 CS · 6.9/m
furkenju#frkn
Akali · Mid
10 / 12 / 5
53.6% KP
36,218
32.1% share
14,598g
211 CS · 6.1/m
impty#999
Kalista · ADC
10 / 4 / 4
50% KP
33,369
29.6% share
21,672g
389 CS · 11.3/m
Rakan God#Rakan
Lulu · Support
1 / 4 / 13
50% KP
4,099
3.6% share
9,568g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
