Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Flex · 64 days ago
17 / 4 / 5
K / D / A
81.5%
Kill participation
1,180.7
Damage / min
15,358g
644.4 gold / min
16
10 placed · 0 cleared
161
6.8 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory3SETTimKALDI#TOOP
Sett · Top
2 / 2 / 7
33.3% KP
7,220
9.3% share
9,241g
152 CS · 6.4/m
Akûma Undomîell#QeQ
Master Yi · Jungle
17 / 4 / 5
81.5% KP
28,141
36.3% share
15,358g
161 CS · 6.8/m
Jâæger#MKA
Malzahar · Mid
3 / 3 / 7
37% KP
19,286
24.9% share
10,338g
225 CS · 9.4/m
Aurelion SAĞ#3197
Aurelion Sol · ADC
4 / 1 / 13
63% KP
16,521
21.3% share
11,390g
215 CS · 9/m
RahiBe Teresâ#TR1
Amumu · Support
1 / 2 / 16
63% KP
6,416
8.3% share
6,914g
28 CS · 1.2/m
Red side
DefeatBabanın Urgotu#boror
Urgot · Top
5 / 5 / 0
41.7% KP
11,867
26.6% share
9,428g
200 CS · 8.4/m
Erwin#555
Viego · Jungle
4 / 7 / 4
66.7% KP
10,049
22.5% share
9,943g
180 CS · 7.6/m
Kurtis#TR1
Annie · Mid
3 / 6 / 4
58.3% KP
10,361
23.2% share
9,682g
172 CS · 7.2/m
Horned Rhino#TR1
Lucian · ADC
0 / 5 / 3
25% KP
6,902
15.4% share
8,424g
206 CS · 8.6/m
PROSTAT UYARAN#KEL
Nami · Support
0 / 4 / 8
66.7% KP
5,516
12.3% share
6,068g
33 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
