Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Flex · 64 days ago
29 / 6 / 7
K / D / A
87.8%
Kill participation
1,879.4
Damage / min
20,679g
722.2 gold / min
33
12 placed · 2 cleared
190
6.6 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSTARZ#ucuc
Olaf · Top
7 / 10 / 6
46.4% KP
22,115
22% share
13,283g
231 CS · 8.1/m
beyond#1428
Talon · Jungle
6 / 5 / 10
57.1% KP
19,672
19.6% share
12,228g
197 CS · 6.9/m
Edgar Allan Poe#RVN
Viktor · Mid
4 / 7 / 6
35.7% KP
24,287
24.1% share
9,895g
197 CS · 6.9/m
Niyelb#nlb
Aphelios · ADC
10 / 11 / 2
42.9% KP
29,007
28.8% share
14,436g
230 CS · 8/m
deltaruta#0609
Milio · Support
1 / 8 / 15
57.1% KP
5,509
5.5% share
8,084g
17 CS · 0.6/m
Red side
Victory3SETTimKALDI#TOOP
Sett · Top
4 / 6 / 7
26.8% KP
14,227
11.8% share
10,756g
180 CS · 6.3/m
Akûma Undomîell#QeQ
Master Yi · Jungle
29 / 6 / 7
87.8% KP
53,813
44.7% share
20,679g
190 CS · 6.6/m
Jâæger#MKA
Lissandra · Mid
2 / 5 / 17
46.3% KP
25,900
21.5% share
10,886g
191 CS · 6.7/m
Aurelion SAĞ#3197
Aurelion Sol · ADC
5 / 4 / 15
48.8% KP
19,698
16.4% share
13,380g
202 CS · 7.1/m
RahiBe Teresâ#TR1
Amumu · Support
1 / 7 / 17
43.9% KP
6,767
5.6% share
8,088g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
