Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Flex · 64 days ago
30 / 5 / 7
K / D / A
78.7%
Kill participation
1,995.4
Damage / min
18,776g
755.1 gold / min
24
10 placed · 2 cleared
166
6.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKirito#B1903
Sett · Top
2 / 8 / 5
35% KP
15,827
20.5% share
8,597g
157 CS · 6.3/m
GözlükFetişimVar#Shen
Karthus · Jungle
8 / 9 / 5
65% KP
25,593
33.1% share
12,557g
190 CS · 7.6/m
notGutzy#00000
Yasuo · Mid
6 / 12 / 3
45% KP
14,662
19% share
10,268g
190 CS · 7.6/m
Zexion#zexad
Jinx · ADC
2 / 9 / 7
45% KP
11,588
15% share
9,872g
190 CS · 7.6/m
Mephistopheles#TR2
Morgana · Support
2 / 9 / 10
60% KP
9,538
12.4% share
7,491g
25 CS · 1/m
Red side
VictoryRahiBe Teresâ#TR1
Malphite · Top
4 / 2 / 7
23.4% KP
20,556
18.7% share
11,433g
212 CS · 8.5/m
Akûma Undomîell#QeQ
Master Yi · Jungle
30 / 5 / 7
78.7% KP
49,618
45.1% share
18,776g
166 CS · 6.7/m
Jâæger#MKA
Lissandra · Mid
3 / 7 / 18
44.7% KP
22,641
20.6% share
10,964g
174 CS · 7/m
Aurelion SAĞ#3197
Aurelion Sol · ADC
9 / 2 / 7
34% KP
10,972
10% share
12,034g
204 CS · 8.2/m
3SETTimKALDI#TOOP
Amumu · Support
1 / 4 / 15
34% KP
6,277
5.7% share
7,421g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
