Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Flex · 64 days ago
12 / 4 / 8
K / D / A
71.4%
Kill participation
993.5
Damage / min
13,154g
571.1 gold / min
15
8 placed · 0 cleared
177
7.7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory3SETTimKALDI#TOOP
Malphite · Top
1 / 0 / 7
28.6% KP
11,947
16% share
8,479g
168 CS · 7.3/m
Akûma Undomîell#QeQ
Master Yi · Jungle
12 / 4 / 8
71.4% KP
22,884
30.6% share
13,154g
177 CS · 7.7/m
RahiBe Teresâ#TR1
Ahri · Mid
6 / 0 / 14
71.4% KP
16,615
22.2% share
11,168g
202 CS · 8.8/m
Jâæger#MKA
Jhin · ADC
9 / 0 / 9
64.3% KP
15,498
20.7% share
12,120g
181 CS · 7.9/m
Aurelion SAĞ#3197
Leona · Support
0 / 2 / 20
71.4% KP
7,901
10.6% share
7,303g
29 CS · 1.3/m
Red side
DefeatBabanın Urgotu#boror
Urgot · Top
0 / 4 / 1
16.7% KP
6,406
16.1% share
7,447g
188 CS · 8.2/m
Qimarandietr#JGDIF
Viego · Jungle
2 / 7 / 1
50% KP
7,142
18% share
8,288g
165 CS · 7.2/m
Kurtis#TR1
Malzahar · Mid
3 / 6 / 1
66.7% KP
16,062
40.4% share
7,996g
163 CS · 7.1/m
Horned Rhino#TR1
Anivia · ADC
1 / 4 / 2
50% KP
5,266
13.3% share
8,690g
219 CS · 9.5/m
PROSTAT UYARAN#KEL
Blitzcrank · Support
0 / 7 / 4
66.7% KP
4,861
12.2% share
5,148g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
