Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Defeat
Ranked Solo/Duo · 63 days ago
10 / 10 / 8
K / D / A
62.1%
Kill participation
1,150.4
Damage / min
17,294g
536 gold / min
20
9 placed · 3 cleared
214
6.6 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysarcasm#scare
Kled · Top
9 / 7 / 14
54.8% KP
35,167
23.1% share
15,882g
206 CS · 6.4/m
S400 Elise#S400
Naafiri · Jungle
4 / 6 / 21
59.5% KP
18,548
12.2% share
13,928g
220 CS · 6.8/m
Former NPC#HMARY
Azir · Mid
9 / 5 / 13
52.4% KP
40,707
26.8% share
15,042g
259 CS · 8/m
xCOLORSAFTERDARK#LW1
Kai'Sa · ADC
19 / 4 / 10
69% KP
51,269
33.7% share
20,162g
250 CS · 7.7/m
Runa#emo
Milio · Support
1 / 7 / 30
73.8% KP
6,358
4.2% share
10,208g
39 CS · 1.2/m
Red side
Defeatzortcan#0001
Vladimir · Top
9 / 8 / 3
41.4% KP
41,568
31.4% share
14,717g
243 CS · 7.5/m
VitaminKabugunda#TR1
Rammus · Jungle
2 / 9 / 12
48.3% KP
12,760
9.6% share
11,745g
197 CS · 6.1/m
Luna#Miwi
Ahri · Mid
8 / 5 / 8
55.2% KP
32,192
24.3% share
13,758g
224 CS · 6.9/m
Akûma Undomîell#QeQ
Katarina · ADC
10 / 10 / 8
62.1% KP
37,120
28% share
17,294g
214 CS · 6.6/m
Ceku#4380
Nautilus · Support
0 / 10 / 15
51.7% KP
8,701
6.6% share
8,695g
46 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
