Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Flex · 63 days ago
22 / 4 / 7
K / D / A
87.9%
Kill participation
1,187.3
Damage / min
16,968g
715.9 gold / min
13
6 placed · 1 cleared
170
7.2 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRahiBe Teresâ#TR1
Sion · Top
2 / 9 / 8
30.3% KP
15,434
18.2% share
11,111g
197 CS · 8.3/m
Akûma Undomîell#QeQ
Master Yi · Jungle
22 / 4 / 7
87.9% KP
28,138
33.2% share
16,968g
170 CS · 7.2/m
Jâæger#MKA
Lissandra · Mid
3 / 5 / 22
75.8% KP
18,999
22.4% share
11,693g
174 CS · 7.3/m
Aurelion SAĞ#3197
Aurelion Sol · ADC
5 / 2 / 16
63.6% KP
15,629
18.4% share
12,372g
194 CS · 8.2/m
3SETTimKALDI#TOOP
Amumu · Support
1 / 10 / 15
48.5% KP
6,616
7.8% share
7,287g
28 CS · 1.2/m
Red side
Defeatborderline#十十十
Gragas · Top
4 / 5 / 9
43.3% KP
14,905
18.2% share
8,204g
148 CS · 6.2/m
Geri Geldim Aq#000
Naafiri · Jungle
6 / 10 / 11
56.7% KP
13,990
17.1% share
10,226g
180 CS · 7.6/m
just yuumi#storm
Nunu & Willump · Mid
3 / 9 / 16
63.3% KP
11,854
14.5% share
6,896g
83 CS · 3.5/m
lain#TR4
Aphelios · ADC
17 / 5 / 3
66.7% KP
36,176
44.1% share
17,816g
217 CS · 9.2/m
ehe#xxd
Yuumi · Support
0 / 5 / 19
63.3% KP
5,042
6.2% share
6,235g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
