Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 63 days ago
23 / 8 / 10
K / D / A
58.9%
Kill participation
1,474.7
Damage / min
20,640g
670.1 gold / min
34
12 placed · 6 cleared
222
7.2 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKira#sss1
Garen · Top
6 / 8 / 4
25.6% KP
24,305
18.2% share
13,404g
242 CS · 7.9/m
Rheii#2905
Jarvan IV · Jungle
9 / 9 / 17
66.7% KP
28,160
21.1% share
15,391g
248 CS · 8.1/m
Aral#2005
Kassadin · Mid
10 / 13 / 10
51.3% KP
36,425
27.2% share
14,546g
219 CS · 7.1/m
meeeen#TR1
Twitch · ADC
13 / 16 / 8
53.8% KP
31,352
23.4% share
15,889g
172 CS · 5.6/m
Monerâ#Tr61
Yuumi · Support
1 / 10 / 22
59% KP
13,514
10.1% share
8,923g
16 CS · 0.5/m
Red side
Victoryascend#ˆˆˆˆˆ
Camille · Top
9 / 9 / 10
33.9% KP
31,291
21.9% share
13,856g
206 CS · 6.7/m
Akûma Undomîell#QeQ
Master Yi · Jungle
23 / 8 / 10
58.9% KP
45,420
31.8% share
20,640g
222 CS · 7.2/m
ayıcık bombo#3113
Zed · Mid
14 / 3 / 14
50% KP
41,738
29.2% share
17,942g
271 CS · 8.8/m
LIKE A BULLY#KING
Sivir · ADC
8 / 10 / 15
41.1% KP
14,616
10.2% share
14,536g
192 CS · 6.2/m
128#1228
Nami · Support
2 / 9 / 35
66.1% KP
9,717
6.8% share
10,805g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
