Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Flex · 59 days ago
21 / 8 / 11
K / D / A
78%
Kill participation
1,789.4
Damage / min
20,441g
616.9 gold / min
30
10 placed · 4 cleared
227
6.9 CS / min
Objective control
4
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKirito#B1903
Sett · Top
11 / 11 / 7
41.9% KP
43,540
33% share
14,422g
201 CS · 6.1/m
Fede Valverde#8815
Warwick · Jungle
3 / 7 / 13
37.2% KP
13,377
10.1% share
12,281g
208 CS · 6.3/m
Rêver#Wish
Ahri · Mid
11 / 10 / 9
46.5% KP
37,774
28.6% share
14,214g
223 CS · 6.7/m
Glautur#0000
Jhin · ADC
15 / 5 / 9
55.8% KP
31,227
23.6% share
16,852g
226 CS · 6.8/m
all for SHURIMA#AZIR
Milio · Support
3 / 8 / 15
41.9% KP
6,186
4.7% share
9,358g
29 CS · 0.9/m
Red side
VictoryARSİN#ZED
Malphite · Top
7 / 7 / 15
53.7% KP
26,025
15.7% share
15,216g
209 CS · 6.3/m
Akûma Undomîell#QeQ
Master Yi · Jungle
21 / 8 / 11
78% KP
59,289
35.9% share
20,441g
227 CS · 6.9/m
Jâæger#MKA
Lissandra · Mid
4 / 11 / 16
48.8% KP
35,595
21.5% share
13,109g
199 CS · 6/m
Aurelion SAĞ#3197
Aurelion Sol · ADC
8 / 7 / 17
61% KP
33,297
20.1% share
15,410g
226 CS · 6.8/m
3SETTimKALDI#TOOP
Amumu · Support
1 / 11 / 20
51.2% KP
11,114
6.7% share
9,266g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
