Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Flex · 59 days ago
17 / 14 / 17
K / D / A
66.7%
Kill participation
1,503.4
Damage / min
19,955g
576.7 gold / min
38
9 placed · 8 cleared
206
6 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
3
Baron
4
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBilhack#0001
Mordekaiser · Top
13 / 8 / 12
41% KP
28,494
17.5% share
15,017g
190 CS · 5.5/m
purnacı#TR45
Cho'Gath · Jungle
9 / 9 / 16
41% KP
24,609
15.1% share
14,338g
227 CS · 6.6/m
Astex#Malik
Pantheon · Mid
13 / 10 / 8
34.4% KP
38,671
23.7% share
17,362g
212 CS · 6.1/m
sâksafon46#TR1
Miss Fortune · ADC
25 / 10 / 10
57.4% KP
56,720
34.7% share
20,597g
246 CS · 7.1/m
ipeğin kölesi#1309
Thresh · Support
1 / 14 / 36
60.7% KP
14,778
9.1% share
10,985g
24 CS · 0.7/m
Red side
Defeat3SETTimKALDI#TOOP
Sett · Top
1 / 10 / 10
21.6% KP
15,611
8.2% share
10,532g
176 CS · 5.1/m
Akûma Undomîell#QeQ
Master Yi · Jungle
17 / 14 / 17
66.7% KP
52,019
27.2% share
19,955g
206 CS · 6/m
Erengineer#EEE
Xerath · Mid
19 / 9 / 20
76.5% KP
62,834
32.8% share
17,221g
193 CS · 5.6/m
Aurelion SAĞ#3197
Aurelion Sol · ADC
12 / 11 / 22
66.7% KP
47,859
25% share
16,320g
190 CS · 5.5/m
Jâæger#MKA
Rell · Support
2 / 17 / 32
66.7% KP
12,972
6.8% share
11,295g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
