Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Victory
Ranked Solo/Duo · 58 days ago
11 / 10 / 8
K / D / A
46.3%
Kill participation
1,169.5
Damage / min
17,086g
436.2 gold / min
16
11 placed · 1 cleared
297
7.6 CS / min
Objective control
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGatezet#EUW
K'Sante · Top
2 / 11 / 14
43.2% KP
27,028
16.2% share
12,551g
223 CS · 5.7/m
gece#ΣΣΣ
Ekko · Jungle
7 / 8 / 12
51.4% KP
29,962
18% share
15,062g
230 CS · 5.9/m
JadGo#TR1
Vladimir · Mid
14 / 6 / 9
62.2% KP
52,212
31.4% share
20,319g
293 CS · 7.5/m
Michael Olise#1700
Lucian · ADC
13 / 9 / 9
59.5% KP
47,528
28.5% share
22,052g
341 CS · 8.7/m
never escape#azusa
Nami · Support
1 / 7 / 26
73% KP
9,808
5.9% share
10,916g
46 CS · 1.2/m
Red side
VictoryAkûma Undomîell#QeQ
Katarina · Top
11 / 10 / 8
46.3% KP
45,804
21.7% share
17,086g
297 CS · 7.6/m
thats on me#mbad
Graves · Jungle
19 / 5 / 9
68.3% KP
65,700
31.1% share
24,735g
377 CS · 9.6/m
9a4fsx471#333
Yone · Mid
5 / 9 / 8
31.7% KP
46,622
22.1% share
17,173g
322 CS · 8.2/m
uzgunum dostlar#ddd
Syndra · ADC
4 / 7 / 17
51.2% KP
37,646
17.8% share
15,826g
246 CS · 6.3/m
paranoia#2313
Karma · Support
2 / 6 / 22
58.5% KP
15,612
7.4% share
11,257g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
