Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 56 days ago
21 / 12 / 8
K / D / A
80.6%
Kill participation
1,679.4
Damage / min
16,547g
710.2 gold / min
60
27 placed · 4 cleared
48
2.1 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattrue dmg#TR1
Yone · Top
6 / 7 / 6
30% KP
18,386
20.3% share
10,169g
163 CS · 7/m
Yasir#0752
Nunu & Willump · Jungle
6 / 3 / 17
57.5% KP
15,171
16.8% share
12,947g
201 CS · 8.6/m
Jumakov#Godd
Qiyana · Mid
7 / 5 / 7
35% KP
18,506
20.5% share
10,483g
157 CS · 6.7/m
sdfsfdsfsdfsdfds#sdfsf
Samira · ADC
10 / 9 / 4
35% KP
22,324
24.7% share
12,540g
179 CS · 7.7/m
Mêhrunês#xxxxx
Sylas · Support
11 / 12 / 11
55% KP
16,056
17.8% share
9,519g
30 CS · 1.3/m
Red side
VictoryLondie#1v9
Shen · Top
3 / 6 / 11
38.9% KP
12,149
13.9% share
8,375g
131 CS · 5.6/m
Eternity#B473
Lee Sin · Jungle
6 / 6 / 5
30.6% KP
9,440
10.8% share
10,655g
154 CS · 6.6/m
claptoon#TR1
Ryze · Mid
3 / 8 / 7
27.8% KP
14,078
16.1% share
8,847g
181 CS · 7.8/m
Saméskies#2406
Jinx · ADC
3 / 8 / 15
50% KP
12,837
14.6% share
11,340g
183 CS · 7.9/m
Akûma Undomîell#QeQ
Master Yi · Support
21 / 12 / 8
80.6% KP
39,130
44.7% share
16,547g
48 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
