Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Flex · 54 days ago
19 / 4 / 7
K / D / A
76.5%
Kill participation
1,262.1
Damage / min
18,302g
664.3 gold / min
20
3 placed · 1 cleared
203
7.4 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatExacto#Wave
Sett · Top
6 / 8 / 3
34.6% KP
20,933
24.5% share
10,480g
177 CS · 6.4/m
Samuel Hayden#2552
Jarvan IV · Jungle
0 / 5 / 14
53.8% KP
12,260
14.3% share
9,313g
158 CS · 5.7/m
Aranyel#4587
Veigar · Mid
16 / 8 / 2
69.2% KP
33,257
38.9% share
14,451g
201 CS · 7.3/m
Sakuta#221
Lucian · ADC
4 / 6 / 5
34.6% KP
12,301
14.4% share
10,683g
224 CS · 8.1/m
Lâmîêrrâ#TR1
Braum · Support
0 / 7 / 9
34.6% KP
6,798
7.9% share
7,082g
37 CS · 1.3/m
Red side
VictoryJâæger#MKA
Malphite · Top
1 / 6 / 12
38.2% KP
12,684
13.7% share
9,999g
171 CS · 6.2/m
Akûma Undomîell#QeQ
Master Yi · Jungle
19 / 4 / 7
76.5% KP
34,772
37.4% share
18,302g
203 CS · 7.4/m
ARSİN#ZED
Riven · Mid
6 / 8 / 11
50% KP
16,492
17.7% share
13,306g
207 CS · 7.5/m
Aurelion SAĞ#3197
Aurelion Sol · ADC
6 / 3 / 13
55.9% KP
20,074
21.6% share
12,936g
208 CS · 7.5/m
3SETTimKALDI#TOOP
Amumu · Support
2 / 6 / 19
61.8% KP
8,893
9.6% share
7,854g
41 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
