Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Flex · 54 days ago
10 / 8 / 15
K / D / A
73.5%
Kill participation
1,180.4
Damage / min
16,321g
566.7 gold / min
15
6 placed · 2 cleared
218
7.6 CS / min
Objective control
4
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGözlükFetişimVar#Shen
Shen · Top
8 / 7 / 6
48.3% KP
25,167
25.7% share
12,276g
192 CS · 6.7/m
Nuq0017#1903
Wukong · Jungle
3 / 7 / 12
51.7% KP
13,911
14.2% share
10,137g
144 CS · 5/m
TheLynch#3535
Nasus · Mid
6 / 6 / 2
27.6% KP
23,612
24.1% share
12,036g
214 CS · 7.4/m
Zettai Ryouiki#owo
Miss Fortune · ADC
10 / 7 / 6
55.2% KP
23,688
24.2% share
14,419g
249 CS · 8.6/m
Orjinal#666
Thresh · Support
2 / 7 / 14
55.2% KP
11,473
11.7% share
8,274g
18 CS · 0.6/m
Red side
VictoryJâæger#MKA
Urgot · Top
7 / 6 / 7
41.2% KP
19,994
16.2% share
12,109g
171 CS · 5.9/m
Akûma Undomîell#QeQ
Master Yi · Jungle
10 / 8 / 15
73.5% KP
33,996
27.6% share
16,321g
218 CS · 7.6/m
ARSİN#ZED
Riven · Mid
2 / 3 / 8
29.4% KP
20,038
16.3% share
12,565g
218 CS · 7.6/m
Aurelion SAĞ#3197
Aurelion Sol · ADC
12 / 5 / 11
67.6% KP
38,382
31.1% share
14,014g
183 CS · 6.4/m
3SETTimKALDI#TOOP
Amumu · Support
3 / 7 / 19
64.7% KP
10,861
8.8% share
9,157g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
