Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Flex · 54 days ago
21 / 4 / 5
K / D / A
65%
Kill participation
1,327.3
Damage / min
16,780g
666.8 gold / min
23
10 placed · 1 cleared
201
8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKirito#B1903
Aatrox · Top
3 / 9 / 3
35.3% KP
13,914
17.8% share
9,806g
164 CS · 6.5/m
none#2706
Graves · Jungle
10 / 7 / 3
76.5% KP
17,531
22.4% share
13,494g
183 CS · 7.3/m
notGutzy#00000
Yone · Mid
0 / 10 / 2
11.8% KP
12,214
15.6% share
7,577g
170 CS · 6.8/m
Zexion#zexad
Viktor · ADC
4 / 7 / 7
64.7% KP
21,526
27.5% share
10,304g
188 CS · 7.5/m
Mephistopheles#TR2
Zyra · Support
0 / 8 / 11
64.7% KP
12,990
16.6% share
6,906g
48 CS · 1.9/m
Red side
VictoryJâæger#MKA
Malphite · Top
2 / 1 / 8
25% KP
12,917
15% share
10,431g
192 CS · 7.6/m
Akûma Undomîell#QeQ
Master Yi · Jungle
21 / 4 / 5
65% KP
33,403
38.9% share
16,780g
201 CS · 8/m
ARSİN#ZED
Riven · Mid
10 / 2 / 2
30% KP
20,220
23.5% share
13,383g
218 CS · 8.7/m
Aurelion SAĞ#3197
Aurelion Sol · ADC
5 / 3 / 10
37.5% KP
11,404
13.3% share
11,138g
167 CS · 6.6/m
3SETTimKALDI#TOOP
Amumu · Support
2 / 7 / 13
37.5% KP
8,027
9.3% share
7,510g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
