Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Flex · 53 days ago
28 / 3 / 7
K / D / A
83.3%
Kill participation
1,490.6
Damage / min
26,168g
689.2 gold / min
35
11 placed · 6 cleared
287
7.6 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJâæger#MKA
Malphite · Top
1 / 10 / 23
57.1% KP
25,498
14.8% share
11,838g
162 CS · 4.3/m
Akûma Undomîell#QeQ
Master Yi · Jungle
28 / 3 / 7
83.3% KP
56,594
32.8% share
26,168g
287 CS · 7.6/m
ARSİN#ZED
Riven · Mid
3 / 11 / 15
42.9% KP
24,717
14.3% share
14,874g
232 CS · 6.1/m
Aurelion SAĞ#3197
Aurelion Sol · ADC
10 / 4 / 19
69% KP
53,784
31.2% share
17,814g
257 CS · 6.8/m
RahiBe Teresâ#TR1
Amumu · Support
0 / 9 / 27
64.3% KP
11,782
6.8% share
9,349g
17 CS · 0.4/m
Red side
DefeatOlaf Gelirse Kaç#1907
Olaf · Top
12 / 10 / 9
56.8% KP
44,160
29.8% share
17,784g
264 CS · 7/m
Exry#TR2
Kayn · Jungle
4 / 8 / 13
45.9% KP
16,987
11.5% share
16,039g
289 CS · 7.6/m
Trysolvie#TR1
Vladimir · Mid
8 / 10 / 15
62.2% KP
47,222
31.9% share
13,514g
220 CS · 5.8/m
IEXECUTENERDS#TR1
Kai'Sa · ADC
12 / 6 / 5
45.9% KP
30,650
20.7% share
18,057g
297 CS · 7.8/m
Opilio Steatoda#1315
Alistar · Support
1 / 8 / 17
48.6% KP
9,057
6.1% share
9,941g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
