Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Flex · 53 days ago
12 / 3 / 4
K / D / A
47.1%
Kill participation
752.3
Damage / min
13,333g
592.6 gold / min
18
1 placed · 4 cleared
171
7.6 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRahiBe Teresâ#TR1
Garen · Top
3 / 1 / 6
26.5% KP
14,193
17.5% share
10,655g
221 CS · 9.8/m
Akûma Undomîell#QeQ
Master Yi · Jungle
12 / 3 / 4
47.1% KP
16,927
20.9% share
13,333g
171 CS · 7.6/m
ARSİN#ZED
Fizz · Mid
5 / 5 / 7
35.3% KP
16,355
20.2% share
10,308g
142 CS · 6.3/m
Aurelion SAĞ#3197
Aurelion Sol · ADC
11 / 2 / 11
64.7% KP
23,395
28.8% share
12,870g
166 CS · 7.4/m
Jâæger#MKA
Amumu · Support
3 / 4 / 14
50% KP
10,236
12.6% share
7,618g
24 CS · 1.1/m
Red side
DefeatHasmım Yaşamaz#Eto
Nasus · Top
0 / 5 / 3
20% KP
12,431
19.5% share
7,370g
174 CS · 7.7/m
Dahmor#TR1
Locke · Jungle
6 / 7 / 2
53.3% KP
13,946
21.9% share
8,637g
124 CS · 5.5/m
heimx#000
Sylas · Mid
5 / 8 / 3
53.3% KP
13,399
21.1% share
9,663g
142 CS · 6.3/m
Kerem Aktürkoğlu#GOAT0
Jinx · ADC
3 / 8 / 2
33.3% KP
18,268
28.7% share
8,412g
162 CS · 7.2/m
Starlit Journeys#BARD
Rakan · Support
1 / 6 / 9
66.7% KP
5,567
8.8% share
6,674g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
