Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 52 days ago
12 / 6 / 3
K / D / A
68.2%
Kill participation
918.9
Damage / min
13,177g
550.2 gold / min
15
2 placed · 2 cleared
148
6.2 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytrue dmg#TR1
Camille · Top
19 / 3 / 6
54.3% KP
31,585
34.2% share
16,791g
195 CS · 8.1/m
SoulHunterLoL#Kayn
Kayn · Jungle
6 / 4 / 7
28.3% KP
10,216
11.1% share
11,638g
188 CS · 7.8/m
sunfyrhe#186
LeBlanc · Mid
8 / 2 / 4
26.1% KP
18,657
20.2% share
10,325g
182 CS · 7.6/m
kick spacterlol#ad1
Zeri · ADC
10 / 6 / 6
34.8% KP
20,907
22.7% share
15,005g
219 CS · 9.1/m
HinTFakiRii#TR1
Karma · Support
3 / 7 / 20
50% KP
10,924
11.8% share
8,936g
36 CS · 1.5/m
Red side
DefeatKeyBlade#KUN
Olaf · Top
1 / 13 / 3
18.2% KP
10,495
14.9% share
8,669g
167 CS · 7/m
Akûma Undomîell#QeQ
Master Yi · Jungle
12 / 6 / 3
68.2% KP
22,007
31.3% share
13,177g
148 CS · 6.2/m
Worst Player XD#TR1
Syndra · Mid
5 / 6 / 6
50% KP
20,168
28.7% share
9,510g
153 CS · 6.4/m
Squeez#high
Kalista · ADC
2 / 12 / 5
31.8% KP
11,818
16.8% share
9,914g
198 CS · 8.3/m
KAYMAĞIMM#TR1
Rell · Support
2 / 9 / 13
68.2% KP
5,773
8.2% share
6,800g
11 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
