Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Flex · 51 days ago
24 / 6 / 7
K / D / A
91.2%
Kill participation
1,963.1
Damage / min
24,566g
708 gold / min
36
9 placed · 9 cleared
298
8.6 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytarnished grace#ELDR
Sion · Top
6 / 7 / 14
57.1% KP
37,532
26.5% share
15,306g
223 CS · 6.4/m
Geri Geldim Aq#000
Naafiri · Jungle
19 / 7 / 7
74.3% KP
36,411
25.7% share
19,159g
239 CS · 6.9/m
just yuumi#storm
Syndra · Mid
2 / 7 / 12
40% KP
22,999
16.2% share
11,711g
229 CS · 6.6/m
borderline#十十十
Zeri · ADC
7 / 7 / 11
51.4% KP
33,267
23.5% share
16,477g
320 CS · 9.2/m
ehe#xxd
Yuumi · Support
1 / 6 / 21
62.9% KP
11,640
8.2% share
9,674g
11 CS · 0.3/m
Red side
Defeat3SETTimKALDI#TOOP
Sett · Top
4 / 9 / 5
26.5% KP
27,381
21.3% share
10,919g
178 CS · 5.1/m
Akûma Undomîell#QeQ
Master Yi · Jungle
24 / 6 / 7
91.2% KP
68,119
52.9% share
24,566g
298 CS · 8.6/m
Jâæger#MKA
Sylas · Mid
2 / 7 / 8
29.4% KP
12,034
9.3% share
11,565g
209 CS · 6/m
Aurelion SAĞ#3197
Aurelion Sol · ADC
4 / 5 / 16
58.8% KP
18,173
14.1% share
16,300g
301 CS · 8.7/m
yuulu#ops
Lulu · Support
0 / 8 / 21
61.8% KP
3,051
2.4% share
9,306g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
