Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 51 days ago
14 / 3 / 4
K / D / A
58.1%
Kill participation
823.7
Damage / min
14,477g
542.9 gold / min
24
10 placed · 1 cleared
205
7.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJava#Tr2
Fiora · Top
2 / 3 / 0
28.6% KP
11,525
23.7% share
10,494g
262 CS · 9.8/m
SoulHunterLoL#Kayn
Kayn · Jungle
2 / 7 / 3
71.4% KP
10,585
21.8% share
11,605g
208 CS · 7.8/m
ayw#369
Qiyana · Mid
3 / 5 / 0
42.9% KP
12,347
25.4% share
11,311g
245 CS · 9.2/m
zuhe#xxx
Kai'Sa · ADC
0 / 9 / 2
28.6% KP
10,129
20.8% share
9,599g
216 CS · 8.1/m
Foreflay#9999
Braum · Support
0 / 7 / 3
42.9% KP
4,063
8.4% share
6,081g
28 CS · 1.1/m
Red side
Victoryİnsan Çalışması#TR1
Ornn · Top
3 / 0 / 9
38.7% KP
8,245
11% share
9,374g
161 CS · 6/m
Akûma Undomîell#QeQ
Master Yi · Jungle
14 / 3 / 4
58.1% KP
21,966
29.3% share
14,477g
205 CS · 7.7/m
Isyutaru#アイス
Mel · Mid
7 / 0 / 6
41.9% KP
17,111
22.8% share
10,762g
217 CS · 8.1/m
Phobie#Kid
Ezreal · ADC
6 / 1 / 6
38.7% KP
19,880
26.5% share
13,807g
239 CS · 9/m
PAMPAL#177
Rell · Support
1 / 3 / 23
77.4% KP
7,840
10.4% share
8,239g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
