Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 50 days ago
14 / 6 / 1
K / D / A
68.2%
Kill participation
709.5
Damage / min
14,147g
539.6 gold / min
17
4 placed · 4 cleared
169
6.4 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWâine#cansu
Gangplank · Top
1 / 4 / 9
28.6% KP
22,195
20.6% share
10,417g
199 CS · 7.6/m
kaka kafa calimi#meto
Talon · Jungle
11 / 3 / 12
65.7% KP
29,825
27.7% share
16,829g
231 CS · 8.8/m
Solez#62515
Aurelion Sol · Mid
10 / 6 / 13
65.7% KP
25,836
24% share
12,182g
168 CS · 6.4/m
DALLAS#XXX
Kalista · ADC
12 / 6 / 4
45.7% KP
21,615
20.1% share
15,667g
245 CS · 9.3/m
PAMPAL#177
Rell · Support
1 / 4 / 22
65.7% KP
8,026
7.5% share
8,487g
19 CS · 0.7/m
Red side
DefeatKanarya#kuş
Anivia · Top
2 / 5 / 1
13.6% KP
18,613
26% share
10,425g
215 CS · 8.2/m
Akûma Undomîell#yula
Master Yi · Jungle
14 / 6 / 1
68.2% KP
18,601
26% share
14,147g
169 CS · 6.4/m
Sakin#WOW
Syndra · Mid
2 / 10 / 4
27.3% KP
19,134
26.7% share
10,288g
195 CS · 7.4/m
thats on me#mbad
Jinx · ADC
1 / 7 / 9
45.5% KP
10,158
14.2% share
9,742g
194 CS · 7.4/m
haunt u#143
Seraphine · Support
3 / 7 / 7
45.5% KP
5,119
7.1% share
7,653g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
