Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Flex · 50 days ago
30 / 6 / 9
K / D / A
84.8%
Kill participation
2,123.2
Damage / min
19,516g
780.1 gold / min
30
11 placed · 3 cleared
165
6.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNatsuki Subaru#vctry
Yone · Top
12 / 10 / 7
54.3% KP
34,111
33.4% share
11,443g
181 CS · 7.2/m
Niyaz#tamam
Taliyah · Jungle
7 / 10 / 9
45.7% KP
19,312
18.9% share
12,022g
152 CS · 6.1/m
Moßquera#TR1
Galio · Mid
5 / 9 / 12
48.6% KP
15,009
14.7% share
9,338g
130 CS · 5.2/m
b4basız döven#dad
Hwei · ADC
9 / 8 / 14
65.7% KP
29,110
28.5% share
11,966g
146 CS · 5.8/m
Asuna#WlN
Lulu · Support
2 / 9 / 19
60% KP
4,463
4.4% share
7,411g
17 CS · 0.7/m
Red side
VictoryJâæger#MKA
Malphite · Top
4 / 7 / 13
37% KP
13,708
12.4% share
8,310g
127 CS · 5.1/m
Akûma Undomîell#yula
Master Yi · Jungle
30 / 6 / 9
84.8% KP
53,115
48% share
19,516g
165 CS · 6.6/m
Spit n Swallow#Tilki
Lissandra · Mid
8 / 6 / 20
60.9% KP
21,389
19.3% share
11,359g
175 CS · 7/m
Aurelion SAĞ#3197
Aurelion Sol · ADC
4 / 6 / 16
43.5% KP
15,450
14% share
10,836g
163 CS · 6.5/m
Erengineer#EEE
Amumu · Support
0 / 10 / 17
37% KP
6,926
6.3% share
7,227g
45 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
