Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Flex · 50 days ago
10 / 7 / 13
K / D / A
56.1%
Kill participation
1,177.7
Damage / min
14,995g
557.4 gold / min
29
9 placed · 3 cleared
200
7.4 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLeoR7#TR01
Akali · Top
4 / 13 / 4
32% KP
21,158
21.6% share
9,412g
155 CS · 5.8/m
Büyüksavaşçı#TRR
Shyvana · Jungle
2 / 7 / 10
48% KP
14,317
14.6% share
10,049g
163 CS · 6.1/m
DyRuse#T O P
Qiyana · Mid
4 / 11 / 3
28% KP
20,020
20.4% share
10,001g
181 CS · 6.7/m
mid fekar#0730
Cho'Gath · ADC
10 / 7 / 4
56% KP
23,925
24.4% share
12,118g
174 CS · 6.5/m
HinTFakiRii#TR1
Lee Sin · Support
5 / 3 / 12
68% KP
18,586
19% share
10,373g
37 CS · 1.4/m
Red side
VictoryJâæger#MKA
Lissandra · Top
7 / 6 / 7
34.1% KP
23,927
17.2% share
12,824g
238 CS · 8.8/m
Akûma Undomîell#yula
Master Yi · Jungle
10 / 7 / 13
56.1% KP
31,679
22.8% share
14,995g
200 CS · 7.4/m
HAHAHAHAHAHAHAHA#synap
Vladimir · Mid
11 / 2 / 8
46.3% KP
44,660
32.1% share
14,405g
234 CS · 8.7/m
Aurelion SAĞ#3197
Aurelion Sol · ADC
10 / 3 / 10
48.8% KP
28,148
20.3% share
12,840g
177 CS · 6.6/m
Erengineer#EEE
Amumu · Support
3 / 8 / 16
46.3% KP
10,545
7.6% share
8,517g
41 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
