Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Flex · 50 days ago
9 / 10 / 0
K / D / A
81.8%
Kill participation
695.5
Damage / min
12,642g
462.8 gold / min
18
8 placed · 1 cleared
177
6.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJâæger#MKA
Malphite · Top
0 / 4 / 3
27.3% KP
7,256
12.3% share
8,113g
176 CS · 6.4/m
Akûma Undomîell#yula
Master Yi · Jungle
9 / 10 / 0
81.8% KP
18,999
32.1% share
12,642g
177 CS · 6.5/m
HAHAHAHAHAHAHAHA#synap
Orianna · Mid
1 / 7 / 6
63.6% KP
14,151
23.9% share
9,750g
222 CS · 8.1/m
Aurelion SAĞ#3197
Aurelion Sol · ADC
0 / 5 / 3
27.3% KP
12,776
21.6% share
9,781g
248 CS · 9.1/m
Erengineer#EEE
Amumu · Support
1 / 9 / 4
45.5% KP
6,011
10.2% share
6,991g
36 CS · 1.3/m
Red side
VictoryLacris#22222
Mordekaiser · Top
10 / 0 / 6
45.7% KP
29,811
28.5% share
15,065g
250 CS · 9.2/m
Kaharu#TR1
Kayn · Jungle
14 / 3 / 8
62.9% KP
27,457
26.3% share
16,118g
232 CS · 8.5/m
Rzenon#TR1
Syndra · Mid
7 / 4 / 11
51.4% KP
21,693
20.7% share
12,455g
248 CS · 9.1/m
XL MARKSMAN#TR1
Jinx · ADC
4 / 2 / 12
45.7% KP
19,860
19% share
13,738g
259 CS · 9.5/m
Charmie#lynn
Milio · Support
0 / 2 / 21
60% KP
5,724
5.5% share
8,049g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
