Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Diana
Victory
Ranked Flex · 49 days ago
8 / 6 / 6
K / D / A
40%
Kill participation
966
Damage / min
12,056g
476.5 gold / min
9
7 placed · 1 cleared
188
7.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHi Im ByKinqest#TR1
Olaf · Top
1 / 11 / 7
47.1% KP
24,089
29% share
8,248g
173 CS · 6.8/m
MixArt#TR1
Wukong · Jungle
5 / 8 / 9
82.4% KP
13,695
16.5% share
9,610g
129 CS · 5.1/m
Ezogelin Velkoz#boş
Ryze · Mid
8 / 4 / 7
88.2% KP
20,203
24.3% share
13,444g
201 CS · 7.9/m
Selin#KADIN
Jinx · ADC
2 / 4 / 4
35.3% KP
18,193
21.9% share
11,160g
239 CS · 9.4/m
Aranyel#4587
Nautilus · Support
1 / 8 / 9
58.8% KP
6,896
8.3% share
6,969g
33 CS · 1.3/m
Red side
VictoryIXIecutioner#Emre
Camille · Top
10 / 3 / 8
51.4% KP
30,534
28.1% share
13,213g
196 CS · 7.7/m
THE Tiger#Tigr1
Amumu · Jungle
6 / 2 / 19
71.4% KP
20,652
19% share
12,887g
189 CS · 7.5/m
Akûma Undomîell#yula
Diana · Mid
8 / 6 / 6
40% KP
24,439
22.5% share
12,056g
188 CS · 7.4/m
HinTFakiRii#TR1
Ezreal · ADC
9 / 3 / 7
45.7% KP
25,459
23.5% share
13,096g
236 CS · 9.3/m
Elohell Sh1ne#Sh1ne
Rakan · Support
2 / 3 / 20
62.9% KP
7,471
6.9% share
8,778g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
