Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Flex · 48 days ago
14 / 8 / 6
K / D / A
55.6%
Kill participation
954.1
Damage / min
19,138g
542.4 gold / min
36
12 placed · 4 cleared
259
7.3 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatA r d s S#0169
Mordekaiser · Top
0 / 8 / 4
9.8% KP
10,140
7.7% share
10,617g
244 CS · 6.9/m
ABBA#TWTIA
Vi · Jungle
9 / 8 / 9
43.9% KP
18,211
13.8% share
14,198g
187 CS · 5.3/m
Rzenon#TR1
Ahri · Mid
12 / 6 / 12
58.5% KP
45,307
34.4% share
16,219g
267 CS · 7.6/m
ATALANTA Emre#Aphe
Varus · ADC
16 / 7 / 14
73.2% KP
47,755
36.3% share
20,139g
308 CS · 8.7/m
kızgın döldanlık#333
Karma · Support
4 / 7 / 24
68.3% KP
10,154
7.7% share
11,425g
47 CS · 1.3/m
Red side
VictoryRahiBe Teresâ#TR1
Malphite · Top
4 / 4 / 14
50% KP
26,349
20.5% share
15,527g
266 CS · 7.5/m
Akûma Undomîell#yula
Master Yi · Jungle
14 / 8 / 6
55.6% KP
33,663
26.2% share
19,138g
259 CS · 7.3/m
Aurelion SAĞ#3197
Aurelion Sol · Mid
12 / 8 / 7
52.8% KP
35,172
27.4% share
18,952g
270 CS · 7.7/m
Jâæger#MKA
Ezreal · ADC
4 / 11 / 11
41.7% KP
25,883
20.2% share
14,687g
268 CS · 7.6/m
yuulu#akuma
Nami · Support
2 / 10 / 17
52.8% KP
7,190
5.6% share
10,207g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
