Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Flex · 48 days ago
3 / 8 / 1
K / D / A
50%
Kill participation
487
Damage / min
11,013g
365.3 gold / min
26
3 placed · 9 cleared
205
6.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRahiBe Teresâ#TR1
Sion · Top
0 / 6 / 5
62.5% KP
20,222
32.4% share
12,391g
281 CS · 9.3/m
Akûma Undomîell#yula
Master Yi · Jungle
3 / 8 / 1
50% KP
14,683
23.5% share
11,013g
205 CS · 6.8/m
Aurelion SAĞ#3197
Aurelion Sol · Mid
3 / 4 / 1
50% KP
16,836
27% share
11,548g
243 CS · 8.1/m
Jâæger#MKA
Caitlyn · ADC
1 / 3 / 1
25% KP
7,839
12.6% share
11,850g
263 CS · 8.7/m
yuulu#akuma
Yuumi · Support
1 / 8 / 4
62.5% KP
2,861
4.6% share
7,006g
19 CS · 0.6/m
Red side
VictoryTazeÇekmiş Erkek#1907
Malphite · Top
3 / 4 / 8
37.9% KP
18,733
14.7% share
11,471g
191 CS · 6.3/m
monochrome#2806
Wukong · Jungle
5 / 2 / 10
51.7% KP
21,726
17.1% share
13,522g
238 CS · 7.9/m
see you soon#2701
Syndra · Mid
12 / 0 / 4
55.2% KP
43,981
34.6% share
15,821g
299 CS · 9.9/m
世界中に笑われても utsu p#鬱P鬱P鬱
Zeri · ADC
8 / 1 / 10
62.1% KP
38,117
30% share
17,760g
329 CS · 10.9/m
kaskimi geri ver#3162
Lulu · Support
1 / 1 / 20
72.4% KP
4,547
3.6% share
8,965g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
