Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Flex · 44 days ago
9 / 5 / 3
K / D / A
54.5%
Kill participation
815.4
Damage / min
13,316g
544.3 gold / min
11
4 placed · 0 cleared
227
9.3 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykorean canke#TR1
Mordekaiser · Top
5 / 4 / 4
29% KP
16,271
18.7% share
9,091g
145 CS · 5.9/m
newt#eurus
Talon · Jungle
16 / 2 / 4
64.5% KP
24,233
27.8% share
14,712g
232 CS · 9.5/m
nexon12#TR1
Zilean · Mid
1 / 3 / 12
41.9% KP
15,141
17.4% share
9,058g
172 CS · 7/m
Taşıyıcı#baba
Ezreal · ADC
5 / 7 / 8
41.9% KP
22,318
25.6% share
10,474g
185 CS · 7.6/m
sek rakı içen#FB7
Karma · Support
4 / 6 / 12
51.6% KP
9,212
10.6% share
7,528g
30 CS · 1.2/m
Red side
Defeat3SETTimKALDI#TOOP
Sett · Top
3 / 7 / 2
22.7% KP
15,656
21.6% share
7,585g
146 CS · 6/m
Akûma Undomîell#yula
Master Yi · Jungle
9 / 5 / 3
54.5% KP
19,950
27.6% share
13,316g
227 CS · 9.3/m
Jâæger#MKA
Taric · Mid
0 / 5 / 8
36.4% KP
1,561
2.2% share
5,593g
77 CS · 3.1/m
Aurelion SAĞ#3197
Aurelion Sol · ADC
9 / 4 / 7
72.7% KP
22,968
31.7% share
11,724g
199 CS · 8.1/m
Erengineer#EEE
Amumu · Support
1 / 10 / 11
54.5% KP
12,231
16.9% share
7,023g
47 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
