Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 43 days ago
8 / 11 / 3
K / D / A
47.8%
Kill participation
605.2
Damage / min
12,799g
433.1 gold / min
19
5 placed · 5 cleared
186
6.3 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKARAÇALI#1772
Warwick · Top
7 / 6 / 3
43.5% KP
28,737
33.3% share
13,763g
269 CS · 9.1/m
messifedaisi123#12321
Lee Sin · Jungle
4 / 10 / 6
43.5% KP
11,158
12.9% share
10,978g
154 CS · 5.2/m
weve lost dancin#jou
Anivia · Mid
3 / 4 / 5
34.8% KP
19,184
22.2% share
10,610g
230 CS · 7.8/m
Akûma Undomîell#yula
Master Yi · ADC
8 / 11 / 3
47.8% KP
17,885
20.7% share
12,799g
186 CS · 6.3/m
0011010101#ex33
Janna · Support
1 / 7 / 12
56.5% KP
9,280
10.8% share
8,024g
21 CS · 0.7/m
Red side
VictoryTopeKsante#Sante
K'Sante · Top
1 / 9 / 10
28.9% KP
18,122
13.3% share
9,174g
153 CS · 5.2/m
Eylüle Aşığım#0606
Kha'Zix · Jungle
6 / 2 / 10
42.1% KP
18,108
13.2% share
12,999g
230 CS · 7.8/m
Iygnvi#zxc
Syndra · Mid
10 / 4 / 9
50% KP
41,478
30.3% share
15,155g
238 CS · 8.1/m
geto#zxc
Vayne · ADC
18 / 7 / 7
65.8% KP
45,140
33% share
18,515g
254 CS · 8.6/m
Runa#emo
Lulu · Support
3 / 2 / 26
76.3% KP
13,917
10.2% share
10,218g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
