Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Katarina
Defeat
Ranked Solo/Duo · 42 days ago
13 / 11 / 11
K / D / A
55.8%
Kill participation
1,143.3
Damage / min
19,064g
550.2 gold / min
12
9 placed · 1 cleared
236
6.8 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydemonshade#333
Nasus · Top
3 / 9 / 13
32.7% KP
22,290
14.5% share
13,804g
223 CS · 6.4/m
Alp333333#TR1
Viego · Jungle
9 / 11 / 11
40.8% KP
23,417
15.3% share
14,367g
200 CS · 5.8/m
aFRDizYak#TR1
Singed · Mid
12 / 4 / 13
51% KP
28,825
18.8% share
16,078g
239 CS · 6.9/m
TBNexusMoseley#TR1
Samira · ADC
18 / 9 / 14
65.3% KP
61,556
40.1% share
25,377g
285 CS · 8.2/m
zuhe#xxx
Camille · Support
7 / 10 / 15
44.9% KP
17,278
11.3% share
11,524g
29 CS · 0.8/m
Red side
DefeatNOOBİŞKO#123
Ahri · Top
7 / 7 / 9
37.2% KP
40,171
22.9% share
12,581g
195 CS · 5.6/m
Aral#2005
Rengar · Jungle
18 / 10 / 16
79.1% KP
49,506
28.3% share
20,500g
220 CS · 6.3/m
Sinclair#2715
Zoe · Mid
5 / 10 / 15
46.5% KP
38,929
22.2% share
13,269g
230 CS · 6.6/m
Akûma Undomîell#yula
Katarina · ADC
13 / 11 / 11
55.8% KP
39,614
22.6% share
19,064g
236 CS · 6.8/m
Prênses Qiyana#TR1
Lulu · Support
0 / 11 / 30
69.8% KP
6,818
3.9% share
9,442g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
