Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 38 days ago
23 / 7 / 2
K / D / A
53.2%
Kill participation
1,135.5
Damage / min
20,240g
649.4 gold / min
39
15 placed · 3 cleared
244
7.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatweezercocuk#6927
Fiora · Top
6 / 13 / 3
28.1% KP
23,894
23.3% share
12,794g
233 CS · 7.5/m
Dutchman#Rai
Elise · Jungle
5 / 7 / 9
43.8% KP
12,403
12.1% share
11,323g
160 CS · 5.1/m
G O A T#e m o
Viktor · Mid
5 / 11 / 7
37.5% KP
26,481
25.8% share
12,128g
212 CS · 6.8/m
sakasiz#saka
Kai'Sa · ADC
10 / 6 / 8
56.3% KP
20,648
20.1% share
19,699g
293 CS · 9.4/m
şapşal pampa#silly
Cho'Gath · Support
6 / 10 / 11
53.1% KP
19,255
18.8% share
11,430g
78 CS · 2.5/m
Red side
Victoryyou think so#2106M
Gragas · Top
7 / 4 / 10
36.2% KP
29,347
21.5% share
14,183g
205 CS · 6.6/m
Akûma Undomîell#yula
Master Yi · Jungle
23 / 7 / 2
53.2% KP
35,389
26% share
20,240g
244 CS · 7.8/m
Gatezet#EUW
Zed · Mid
13 / 6 / 8
44.7% KP
44,364
32.6% share
16,028g
162 CS · 5.2/m
Mccree#BLC
Yunara · ADC
3 / 13 / 11
29.8% KP
19,175
14.1% share
14,379g
243 CS · 7.8/m
プンプン#おやすみお
Janna · Support
1 / 2 / 23
51.1% KP
7,965
5.8% share
10,955g
47 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
