Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Victory
Ranked Solo/Duo · 36 days ago
19 / 8 / 8
K / D / A
67.5%
Kill participation
1,186.6
Damage / min
21,209g
584.5 gold / min
39
2 placed · 13 cleared
256
7.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
5
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGÜNDE4POSTA#tomi
Tryndamere · Top
10 / 7 / 5
44.1% KP
42,187
28.5% share
19,901g
337 CS · 9.3/m
Armindo Tue Na#TR1
Gragas · Jungle
0 / 13 / 13
38.2% KP
18,425
12.5% share
12,447g
178 CS · 4.9/m
SANSARSALVO18#Finn
Syndra · Mid
12 / 5 / 7
55.9% KP
44,857
30.3% share
17,630g
286 CS · 7.9/m
CHANGYUNPIJU#4444
Caitlyn · ADC
8 / 8 / 6
41.2% KP
32,243
21.8% share
16,986g
257 CS · 7.1/m
HCIDante#00000
Bard · Support
4 / 8 / 13
50% KP
10,129
6.9% share
11,356g
34 CS · 0.9/m
Red side
VictoryDostum Olmaz#TRR
Cho'Gath · Top
8 / 5 / 15
57.5% KP
30,061
21% share
14,113g
183 CS · 5/m
Akûma Undomîell#yula
Master Yi · Jungle
19 / 8 / 8
67.5% KP
43,053
30.1% share
21,209g
256 CS · 7.1/m
Nep Nep#Neppu
Hwei · Mid
9 / 7 / 17
65% KP
35,164
24.5% share
15,636g
249 CS · 6.9/m
Fuji#富士山
Miss Fortune · ADC
4 / 8 / 7
27.5% KP
27,573
19.2% share
19,569g
373 CS · 10.3/m
kai#zeref
Rakan · Support
0 / 6 / 32
80% KP
7,393
5.2% share
11,074g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
