Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Flex · 35 days ago
7 / 12 / 17
K / D / A
60%
Kill participation
860.5
Damage / min
15,779g
406.2 gold / min
49
13 placed · 8 cleared
226
5.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDreadway Captain#KEG
Gangplank · Top
5 / 10 / 15
41.7% KP
46,813
21.5% share
16,120g
285 CS · 7.3/m
DÖLMATİK#3DÖL1
Cho'Gath · Jungle
8 / 10 / 17
52.1% KP
23,435
10.8% share
15,301g
200 CS · 5.1/m
Niyaz#tamam
Taliyah · Mid
17 / 3 / 20
77.1% KP
87,910
40.4% share
20,163g
293 CS · 7.5/m
DNZ#Carry
Xayah · ADC
16 / 7 / 15
64.6% KP
50,236
23.1% share
20,958g
291 CS · 7.5/m
Nuq0017#1903
Rakan · Support
2 / 10 / 35
77.1% KP
8,978
4.1% share
11,923g
27 CS · 0.7/m
Red side
DefeatHUGO JG DİFF#TR1
Mordekaiser · Top
7 / 7 / 5
30% KP
21,570
13.6% share
15,875g
283 CS · 7.3/m
Akûma Undomîell#yula
Sylas · Jungle
7 / 12 / 17
60% KP
33,432
21.1% share
15,779g
226 CS · 5.8/m
RahiBe Teresâ#TR1
Garen · Mid
14 / 11 / 9
57.5% KP
39,193
24.8% share
18,387g
262 CS · 6.7/m
Aurelion SAĞ#3197
Aurelion Sol · ADC
9 / 9 / 18
67.5% KP
44,645
28.2% share
19,241g
310 CS · 8/m
Yavru Geyik#zehir
Poppy · Support
3 / 9 / 16
47.5% KP
19,504
12.3% share
11,293g
43 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
