Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 34 days ago
2 / 4 / 3
K / D / A
62.5%
Kill participation
585.3
Damage / min
9,644g
385.8 gold / min
28
8 placed · 3 cleared
172
6.9 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychasing heights#RANK1
Fiora · Top
6 / 3 / 7
52% KP
21,221
29.3% share
12,287g
223 CS · 8.9/m
kaelist#EU1
Cho'Gath · Jungle
6 / 1 / 2
32% KP
13,275
18.3% share
11,596g
205 CS · 8.2/m
imagine a legend#00100
Zilean · Mid
1 / 1 / 15
64% KP
7,592
10.5% share
9,050g
141 CS · 5.6/m
kill#steal
Twitch · ADC
12 / 2 / 0
48% KP
26,025
36% share
14,169g
205 CS · 8.2/m
kiss#kill
Yuumi · Support
0 / 1 / 12
48% KP
4,251
5.9% share
7,519g
15 CS · 0.6/m
Red side
Defeatspotify yemeği#nerde
Jax · Top
3 / 9 / 1
50% KP
18,195
26.3% share
8,748g
158 CS · 6.3/m
Akûma Undomîell#yula
Master Yi · Jungle
2 / 4 / 3
62.5% KP
14,632
21.2% share
9,644g
172 CS · 6.9/m
Rigel IØ#TR1
Viktor · Mid
3 / 5 / 0
37.5% KP
24,028
34.7% share
10,341g
221 CS · 8.8/m
zenit#madly
Sivir · ADC
0 / 4 / 5
62.5% KP
8,720
12.6% share
9,148g
205 CS · 8.2/m
iru#333
Karma · Support
0 / 3 / 6
75% KP
3,605
5.2% share
5,739g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
