Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 28 days ago
16 / 9 / 4
K / D / A
66.7%
Kill participation
1,160.3
Damage / min
14,959g
535.2 gold / min
33
14 placed · 2 cleared
171
6.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKör Kel Kaslı#001
Gangplank · Top
1 / 13 / 2
10% KP
14,222
12.7% share
9,735g
208 CS · 7.4/m
Akûma Undomîell#QeQ
Master Yi · Jungle
16 / 9 / 4
66.7% KP
32,429
28.9% share
14,959g
171 CS · 6.1/m
Anorak#real
Vel'Koz · Mid
7 / 7 / 4
36.7% KP
37,735
33.7% share
9,659g
165 CS · 5.9/m
Karray#1414
Lucian · ADC
6 / 8 / 10
53.3% KP
20,979
18.7% share
13,219g
197 CS · 7/m
Yeeet#1327
Nami · Support
0 / 10 / 16
53.3% KP
6,755
6% share
7,174g
21 CS · 0.8/m
Red side
Victoryzoycade#zrv
Akali · Top
22 / 3 / 2
53.3% KP
39,582
36.5% share
16,353g
209 CS · 7.5/m
Coverit#TOXIC
Xin Zhao · Jungle
5 / 6 / 12
37.8% KP
13,665
12.6% share
12,144g
186 CS · 6.7/m
Satoru#曇り空
Vladimir · Mid
8 / 4 / 8
35.6% KP
30,226
27.9% share
12,142g
217 CS · 7.8/m
kick spacterlol#ad1
Zeri · ADC
10 / 8 / 6
35.6% KP
21,011
19.4% share
15,109g
201 CS · 7.2/m
marako31#3169
Thresh · Support
0 / 9 / 18
40% KP
4,047
3.7% share
8,179g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
