Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 25 days ago
12 / 7 / 3
K / D / A
44.1%
Kill participation
1,017.6
Damage / min
15,249g
544.6 gold / min
33
4 placed · 5 cleared
222
7.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdengim değilsin#ozzy
Zoe · Top
2 / 17 / 1
8.8% KP
19,872
16.7% share
7,829g
153 CS · 5.5/m
Akûma Undomîell#QeQ
Master Yi · Jungle
12 / 7 / 3
44.1% KP
28,493
24% share
15,249g
222 CS · 7.9/m
Java#Tr2
Lissandra · Mid
4 / 9 / 6
29.4% KP
24,260
20.4% share
10,268g
200 CS · 7.1/m
deftones#7543
Xayah · ADC
11 / 8 / 3
41.2% KP
32,812
27.6% share
14,350g
215 CS · 7.7/m
Runa#emo
Lulu · Support
5 / 8 / 16
61.8% KP
13,365
11.2% share
9,656g
24 CS · 0.9/m
Red side
VictoryAmôr#2ybnc
Irelia · Top
12 / 5 / 7
38.8% KP
22,886
19% share
15,458g
243 CS · 8.7/m
saintlovell#2012
Talon · Jungle
13 / 7 / 7
40.8% KP
29,550
24.5% share
15,295g
227 CS · 8.1/m
Emilia LeBlanc#argnt
LeBlanc · Mid
13 / 7 / 2
30.6% KP
26,361
21.9% share
13,974g
199 CS · 7.1/m
JadGo#TR1
Vladimir · ADC
7 / 6 / 9
32.7% KP
23,333
19.4% share
13,368g
180 CS · 6.4/m
şapşal pampa#silly
Cho'Gath · Support
4 / 9 / 18
44.9% KP
18,283
15.2% share
10,195g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
