Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 15 days ago
16 / 6 / 4
K / D / A
69%
Kill participation
1,101.9
Damage / min
14,326g
538.9 gold / min
23
10 placed · 3 cleared
200
7.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatquennecesu#doll
Shen · Top
4 / 4 / 10
48.3% KP
13,469
15.7% share
8,710g
134 CS · 5/m
Akûma Undomîell#QeQ
Master Yi · Jungle
16 / 6 / 4
69% KP
29,293
34.1% share
14,326g
200 CS · 7.5/m
Through Shadows#TR1
Zed · Mid
1 / 10 / 2
10.3% KP
14,174
16.5% share
9,520g
183 CS · 6.9/m
aray fun acc#001
Yasuo · ADC
6 / 8 / 5
37.9% KP
17,790
20.7% share
12,516g
201 CS · 7.6/m
Peter#Wendy
Braum · Support
2 / 4 / 19
72.4% KP
11,132
13% share
8,309g
15 CS · 0.6/m
Red side
Victorymadde#k97
Varus · Top
4 / 6 / 9
40.6% KP
18,500
19.4% share
12,370g
225 CS · 8.5/m
GÜNEŞ GÖREN 4M#pttez
Qiyana · Jungle
3 / 7 / 12
46.9% KP
14,803
15.6% share
10,504g
181 CS · 6.8/m
a midsss1#11111
LeBlanc · Mid
11 / 3 / 13
75% KP
28,350
29.8% share
12,278g
191 CS · 7.2/m
kazeshin#vita
Ekko · ADC
13 / 7 / 6
59.4% KP
24,876
26.1% share
15,266g
159 CS · 6/m
HIGAN 此岸#答えは沈黙
Bard · Support
1 / 6 / 17
56.3% KP
8,651
9.1% share
8,242g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
