Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Master Yi
Defeat
Ranked Solo/Duo · 11 days ago
1 / 8 / 1
K / D / A
15.4%
Kill participation
289.6
Damage / min
6,987g
307.6 gold / min
16
7 placed · 1 cleared
135
5.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryen iyi sensin#WASD
Fiora · Top
7 / 3 / 2
25% KP
19,999
24.7% share
11,533g
196 CS · 8.6/m
Son Goku#LSS
Qiyana · Jungle
4 / 1 / 6
27.8% KP
9,111
11.2% share
10,614g
216 CS · 9.5/m
Twitch Aegonxlol#Böcek
Akali · Mid
21 / 0 / 3
66.7% KP
41,002
50.6% share
14,408g
189 CS · 8.3/m
Bir Yıldız Kaisa#3131
Xayah · ADC
3 / 4 / 4
19.4% KP
8,472
10.4% share
10,378g
180 CS · 7.9/m
0zymandias#TR1
Thresh · Support
1 / 5 / 11
33.3% KP
2,515
3.1% share
7,090g
24 CS · 1.1/m
Red side
DefeatSui Ishida#ati
Cho'Gath · Top
2 / 12 / 0
15.4% KP
9,809
16.5% share
6,820g
121 CS · 5.3/m
Akûma Undomîell#QeQ
Master Yi · Jungle
1 / 8 / 1
15.4% KP
6,578
11% share
6,987g
135 CS · 5.9/m
Rulerrrrr#TR1
Zed · Mid
2 / 6 / 3
38.5% KP
16,032
26.9% share
10,057g
207 CS · 9.1/m
uff dats dirty#EUW2
Draven · ADC
7 / 6 / 1
61.5% KP
21,674
36.4% share
12,771g
211 CS · 9.3/m
QaaJNiabi#2120
Karma · Support
1 / 5 / 8
69.2% KP
5,471
9.2% share
6,806g
24 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
