Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 2 days ago
12 / 5 / 6
K / D / A
43.9%
Kill participation
743.6
Damage / min
13,107g
470.3 gold / min
24
7 placed · 3 cleared
183
6.6 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryQuila#045
Ornn · Top
2 / 4 / 10
29.3% KP
10,408
10.2% share
10,028g
163 CS · 5.8/m
Akûma Undomîell#QeQ
Locke · Jungle
12 / 5 / 6
43.9% KP
20,722
20.2% share
13,107g
183 CS · 6.6/m
Zireael#Elder
Tryndamere · Mid
6 / 3 / 5
26.8% KP
21,245
20.7% share
14,309g
296 CS · 10.6/m
NiChaolas I WJ#Gun
Jinx · ADC
11 / 3 / 12
56.1% KP
29,620
28.9% share
16,437g
244 CS · 8.8/m
Wyxar#TR1
Elise · Support
10 / 5 / 10
48.8% KP
20,437
20% share
10,494g
27 CS · 1/m
Red side
Defeatnniklaus#9970
Yone · Top
7 / 6 / 2
45% KP
32,466
32.5% share
13,003g
239 CS · 8.6/m
onurbabayakıyor#TR1
Ambessa · Jungle
5 / 10 / 3
40% KP
16,711
16.7% share
12,803g
195 CS · 7/m
zab#TR1
Taliyah · Mid
4 / 6 / 3
35% KP
24,305
24.3% share
11,220g
210 CS · 7.5/m
SNUFF#H377
Kai'Sa · ADC
3 / 11 / 5
40% KP
18,096
18.1% share
13,284g
198 CS · 7.1/m
Gesshoku#tsukı
Blitzcrank · Support
1 / 8 / 10
55% KP
8,305
8.3% share
8,108g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
