Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 18 hours ago
9 / 11 / 7
K / D / A
42.1%
Kill participation
1,158.3
Damage / min
12,820g
440.3 gold / min
14
9 placed · 0 cleared
210
7.2 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatprensess yiit#035
Malphite · Top
2 / 7 / 5
18.4% KP
14,773
13.1% share
9,501g
190 CS · 6.5/m
ristretto abuser#yasn
Nidalee · Jungle
15 / 7 / 6
55.3% KP
28,444
25.2% share
14,990g
197 CS · 6.8/m
Akûma Undomîell#QeQ
Yone · Mid
9 / 11 / 7
42.1% KP
33,725
29.9% share
12,820g
210 CS · 7.2/m
nightcrawler#456
Yunara · ADC
8 / 10 / 8
42.1% KP
23,190
20.5% share
14,870g
224 CS · 7.7/m
Kemosahbe#TR1
Nautilus · Support
4 / 7 / 15
50% KP
12,757
11.3% share
9,780g
17 CS · 0.6/m
Red side
VictoryMete#OSN
Jayce · Top
5 / 7 / 10
35.7% KP
22,285
16.7% share
11,063g
186 CS · 6.4/m
Armindo Tue Na#TR1
Gragas · Jungle
9 / 9 / 7
38.1% KP
21,557
16.2% share
13,221g
175 CS · 6/m
ladriv#001
Camille · Mid
18 / 6 / 11
69% KP
47,245
35.4% share
18,484g
225 CS · 7.7/m
yakaladım seni#yavuz
Kog'Maw · ADC
9 / 11 / 10
45.2% KP
31,908
23.9% share
14,635g
220 CS · 7.6/m
Londie#1v9
Braum · Support
1 / 6 / 23
57.1% KP
10,404
7.8% share
9,139g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
