Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 113 days ago
14 / 9 / 14
K / D / A
63.6%
Kill participation
1,583.9
Damage / min
17,688g
474.8 gold / min
35
13 placed · 3 cleared
226
6.1 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSeXnS#SeXnS
Sejuani · Top
6 / 8 / 20
61.9% KP
27,172
14.9% share
13,451g
214 CS · 5.7/m
Dadou#COOL
Jarvan IV · Jungle
5 / 7 / 24
69% KP
23,411
12.8% share
15,676g
205 CS · 5.5/m
Galați#77251
Akali · Mid
15 / 10 / 6
50% KP
49,833
27.3% share
16,717g
211 CS · 5.7/m
karakoram2727#V8x3
Xayah · ADC
15 / 7 / 10
59.5% KP
63,494
34.8% share
21,243g
345 CS · 9.3/m
Trailblazer#005
Renata Glasc · Support
1 / 12 / 23
57.1% KP
18,400
10.1% share
10,882g
23 CS · 0.6/m
Red side
VictoryAnnie IRL#Annie
Annie · Top
14 / 9 / 14
63.6% KP
59,001
29.2% share
17,688g
226 CS · 6.1/m
Asta#BARK
Wukong · Jungle
3 / 7 / 16
43.2% KP
23,431
11.6% share
15,982g
312 CS · 8.4/m
qeqweasf#asdf
Jayce · Mid
6 / 14 / 17
52.3% KP
46,932
23.2% share
15,264g
273 CS · 7.3/m
Twitch Six10lol#Six7
Ekko · ADC
18 / 4 / 6
54.5% KP
51,936
25.7% share
21,856g
332 CS · 8.9/m
404 Suppenkasper#BRÜHE
Bard · Support
3 / 8 / 25
63.6% KP
21,017
10.4% share
12,565g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
