Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 113 days ago
9 / 5 / 15
K / D / A
57.1%
Kill participation
587.9
Damage / min
9,369g
380.9 gold / min
78
39 placed · 9 cleared
15
0.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPRIME 2HRZ#AM2PM
Locke · Top
11 / 4 / 7
42.9% KP
27,726
28.8% share
13,596g
196 CS · 8/m
thefirstchurtle#EUW
Hecarim · Jungle
8 / 3 / 14
52.4% KP
21,054
21.9% share
12,512g
207 CS · 8.4/m
ttv ronaldoo#1234
Jayce · Mid
8 / 4 / 10
42.9% KP
19,076
19.8% share
12,695g
213 CS · 8.7/m
Céleste#coco
Seraphine · ADC
6 / 2 / 10
38.1% KP
14,028
14.6% share
11,605g
193 CS · 7.8/m
Annie IRL#Annie
Annie · Support
9 / 5 / 15
57.1% KP
14,462
15% share
9,369g
15 CS · 0.6/m
Red side
DefeatEkko the Neeko#EUW
Viktor · Top
3 / 11 / 4
38.9% KP
11,531
18.5% share
8,591g
164 CS · 6.7/m
TWTV DETDERT#12MAJ
Graves · Jungle
0 / 7 / 6
33.3% KP
6,721
10.8% share
8,302g
172 CS · 7/m
Twitch Six10lol#Six7
Syndra · Mid
1 / 9 / 3
22.2% KP
13,087
21% share
8,933g
219 CS · 8.9/m
elektrikgittiknk#EUW
Samira · ADC
13 / 8 / 0
72.2% KP
25,654
41.2% share
15,976g
187 CS · 7.6/m
reio byk#2208
Nautilus · Support
1 / 7 / 9
55.6% KP
5,209
8.4% share
6,605g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
