Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 113 days ago
7 / 7 / 11
K / D / A
78.3%
Kill participation
1,020.3
Damage / min
13,650g
430.6 gold / min
20
11 placed · 1 cleared
212
6.7 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMetroArcher#EUW
Cho'Gath · Top
8 / 4 / 7
55.6% KP
28,210
24.3% share
14,294g
245 CS · 7.7/m
TWTV DETDERT#12MAJ
Jarvan IV · Jungle
4 / 3 / 20
88.9% KP
13,038
11.2% share
13,127g
194 CS · 6.1/m
eeZaZ#333
Galio · Mid
6 / 4 / 9
55.6% KP
26,419
22.8% share
13,882g
254 CS · 8/m
avarice61#51483
Miss Fortune · ADC
9 / 6 / 9
66.7% KP
38,145
32.9% share
18,467g
319 CS · 10.1/m
Herazor#EUW01
Karma · Support
0 / 6 / 16
59.3% KP
10,161
8.8% share
8,200g
24 CS · 0.8/m
Red side
DefeatAnnie IRL#Annie
Annie · Top
7 / 7 / 11
78.3% KP
32,344
25.7% share
13,650g
212 CS · 6.7/m
BanaBeer#EUW2
Pantheon · Jungle
5 / 3 / 4
39.1% KP
22,303
17.7% share
13,144g
198 CS · 6.2/m
Snow Lion#Lion
Garen · Mid
4 / 8 / 3
30.4% KP
28,827
22.9% share
13,204g
274 CS · 8.6/m
Notiko#EUW01
Jinx · ADC
5 / 7 / 8
56.5% KP
35,112
27.9% share
15,571g
270 CS · 8.5/m
4Fun4Matchmaking#N1 WP
Lulu · Support
2 / 2 / 13
65.2% KP
7,349
5.8% share
9,576g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
