Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Defeat
Ranked Solo/Duo · 113 days ago
0 / 6 / 11
K / D / A
61.1%
Kill participation
484.9
Damage / min
7,746g
312.3 gold / min
71
31 placed · 9 cleared
68
2.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatttv ronaldoo#1234
Aurora · Top
10 / 6 / 6
88.9% KP
20,865
32.5% share
11,224g
178 CS · 7.2/m
bipolar#asd
Kha'Zix · Jungle
2 / 8 / 1
16.7% KP
8,485
13.2% share
9,022g
168 CS · 6.8/m
who is remnant#nenad
Irelia · Mid
3 / 6 / 3
33.3% KP
12,538
19.5% share
10,112g
202 CS · 8.1/m
Bossman 7#Sexy
Caitlyn · ADC
3 / 6 / 3
33.3% KP
10,343
16.1% share
10,251g
172 CS · 6.9/m
Annie IRL#Annie
Anivia · Support
0 / 6 / 11
61.1% KP
12,025
18.7% share
7,746g
68 CS · 2.7/m
Red side
VictoryMichiel deRuyter#NLNLN
Jayce · Top
2 / 9 / 5
21.9% KP
19,522
21.8% share
10,411g
210 CS · 8.5/m
Wood on 9#NRS
Lee Sin · Jungle
12 / 2 / 13
78.1% KP
24,030
26.9% share
14,986g
183 CS · 7.4/m
TwTv PoEs tk#EUW11
Riven · Mid
6 / 3 / 4
31.3% KP
16,814
18.8% share
12,590g
229 CS · 9.2/m
makaynch#0404
Mel · ADC
10 / 1 / 8
56.3% KP
21,459
24% share
15,259g
261 CS · 10.5/m
BanaBeer#EUW2
Karma · Support
2 / 3 / 16
56.3% KP
7,622
8.5% share
7,734g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
