Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 112 days ago
2 / 8 / 5
K / D / A
35%
Kill participation
996.3
Damage / min
9,930g
375.2 gold / min
15
10 placed · 0 cleared
207
7.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnnie IRL#Annie
Annie · Top
2 / 8 / 5
35% KP
26,369
28% share
9,930g
207 CS · 7.8/m
elramir#3161
Kha'Zix · Jungle
4 / 7 / 8
60% KP
17,071
18.1% share
11,313g
171 CS · 6.5/m
KassaBoostOnly1#Kassa
Kassadin · Mid
3 / 4 / 6
45% KP
20,334
21.6% share
12,302g
216 CS · 8.2/m
twtv syzyfekk#PLEU
Lucian · ADC
4 / 6 / 3
35% KP
17,620
18.7% share
11,632g
237 CS · 9/m
Αrtoria Prime#eProd
Pyke · Support
7 / 5 / 9
80% KP
12,779
13.6% share
8,899g
25 CS · 0.9/m
Red side
Victorygood team#ddos
Renekton · Top
8 / 1 / 0
26.7% KP
12,807
13.8% share
14,168g
258 CS · 9.7/m
Theocacs#EUW
Skarner · Jungle
4 / 2 / 14
60% KP
17,931
19.3% share
12,642g
233 CS · 8.8/m
Alex Consani#EUW3
Syndra · Mid
6 / 3 / 7
43.3% KP
17,834
19.1% share
13,505g
228 CS · 8.6/m
Purple Hyacinth#Aimer
Fiora · ADC
10 / 8 / 4
46.7% KP
34,417
37% share
14,670g
188 CS · 7.1/m
Andiks#ADC
Senna · Support
2 / 6 / 15
56.7% KP
10,151
10.9% share
9,494g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
