Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 112 days ago
4 / 8 / 6
K / D / A
29.4%
Kill participation
779.9
Damage / min
10,873g
374.1 gold / min
17
8 placed · 0 cleared
224
7.7 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKingslayer#world
Aurora · Top
11 / 4 / 5
47.1% KP
37,635
31.1% share
15,054g
254 CS · 8.7/m
LETMEOUTMYMIND#4 444
Qiyana · Jungle
5 / 7 / 11
47.1% KP
15,585
12.9% share
12,841g
180 CS · 6.2/m
Annie IRL#Annie
Annie · Mid
4 / 8 / 6
29.4% KP
22,668
18.7% share
10,873g
224 CS · 7.7/m
NoobTownMayor#Noobs
Caitlyn · ADC
10 / 10 / 9
55.9% KP
34,471
28.5% share
15,802g
220 CS · 7.6/m
twtv syzyfekk#PLEU
Leona · Support
4 / 12 / 17
61.8% KP
10,712
8.8% share
9,059g
23 CS · 0.8/m
Red side
VictoryDzu#00000
Yasuo · Top
1 / 10 / 12
31.7% KP
14,430
12.5% share
9,611g
196 CS · 6.7/m
Purple Hyacinth#Aimer
Aatrox · Jungle
14 / 3 / 14
68.3% KP
32,636
28.3% share
17,619g
274 CS · 9.4/m
BAR MOJITO#MACA
Vex · Mid
3 / 5 / 10
31.7% KP
19,179
16.6% share
12,069g
261 CS · 9/m
SLENDOOOO#DAC
Draven · ADC
20 / 8 / 9
70.7% KP
38,924
33.8% share
21,358g
215 CS · 7.4/m
Bossman 7#Sexy
Nautilus · Support
3 / 8 / 25
68.3% KP
10,037
8.7% share
9,838g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
