Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 112 days ago
8 / 5 / 8
K / D / A
42.1%
Kill participation
958.6
Damage / min
12,743g
369.9 gold / min
17
10 placed · 3 cleared
205
6 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfractured soul#Lydie
Irelia · Top
2 / 17 / 6
36.4% KP
22,802
18.4% share
11,375g
240 CS · 7/m
TTV tent lol#10T
Nidalee · Jungle
6 / 5 / 9
68.2% KP
22,473
18.1% share
15,657g
274 CS · 8/m
TwTv BZ EUW#INSHL
Zed · Mid
8 / 4 / 2
45.5% KP
30,997
25% share
15,958g
299 CS · 8.7/m
Closing Night#1212
Ziggs · ADC
4 / 4 / 6
45.5% KP
35,662
28.7% share
14,413g
311 CS · 9/m
Perchoni#Dog
Maokai · Support
2 / 9 / 11
59.1% KP
12,167
9.8% share
9,517g
37 CS · 1.1/m
Red side
VictoryPaIco#NA1
Garen · Top
21 / 2 / 5
68.4% KP
55,549
35.2% share
21,760g
306 CS · 8.9/m
Harald Gehstock#99999
Graves · Jungle
5 / 2 / 7
31.6% KP
17,750
11.3% share
15,577g
294 CS · 8.5/m
Annie IRL#Annie
Annie · Mid
8 / 5 / 8
42.1% KP
33,025
20.9% share
12,743g
205 CS · 6/m
XiJinpingOpenUp#3131
Viktor · ADC
2 / 7 / 10
31.6% KP
41,115
26.1% share
14,327g
293 CS · 8.5/m
No Comeback#FF15
Rakan · Support
2 / 6 / 15
44.7% KP
10,234
6.5% share
10,096g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
