Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 112 days ago
3 / 15 / 5
K / D / A
44.4%
Kill participation
860.6
Damage / min
10,956g
363.4 gold / min
18
11 placed · 3 cleared
194
6.4 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypew#shot
Yasuo · Top
6 / 4 / 3
19.6% KP
9,623
8.1% share
13,291g
246 CS · 8.2/m
Daraèn#4236
Evelynn · Jungle
11 / 4 / 12
50% KP
25,170
21.1% share
15,131g
235 CS · 7.8/m
Agarandom#death
Riven · Mid
12 / 4 / 10
47.8% KP
23,729
19.9% share
15,211g
163 CS · 5.4/m
Vaden#EUW12
Karthus · ADC
13 / 2 / 11
52.2% KP
45,312
38% share
18,027g
300 CS · 10/m
wakai wikis#emy
Nautilus · Support
4 / 4 / 21
54.3% KP
15,409
12.9% share
10,528g
31 CS · 1/m
Red side
DefeatAkanania#1213
Vayne · Top
7 / 6 / 2
50% KP
19,190
21.7% share
15,333g
247 CS · 8.2/m
134152521#12521
Jayce · Jungle
3 / 12 / 3
33.3% KP
14,584
16.5% share
12,523g
213 CS · 7.1/m
Annie IRL#Annie
Annie · Mid
3 / 15 / 5
44.4% KP
25,947
29.3% share
10,956g
194 CS · 6.4/m
MetroArcher#EUW
Caitlyn · ADC
4 / 6 / 4
44.4% KP
17,856
20.2% share
15,170g
263 CS · 8.7/m
Feinberg#cola
Karma · Support
1 / 7 / 8
50% KP
11,022
12.4% share
8,844g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
