Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 112 days ago
8 / 11 / 7
K / D / A
48.4%
Kill participation
1,537.8
Damage / min
15,396g
477.6 gold / min
14
10 placed · 0 cleared
289
9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHonami lchinose#DNSLV
Camille · Top
8 / 8 / 9
44.7% KP
22,664
15% share
13,326g
191 CS · 5.9/m
Ivama#PAPI
Pantheon · Jungle
12 / 4 / 12
63.2% KP
29,453
19.4% share
16,426g
256 CS · 7.9/m
Alex Consani#EUW3
Ryze · Mid
9 / 6 / 13
57.9% KP
40,031
26.4% share
14,580g
279 CS · 8.7/m
Miguel Diaz#CKWIN
Tristana · ADC
9 / 7 / 12
55.3% KP
46,160
30.5% share
18,062g
300 CS · 9.3/m
BàninoCucciolosò#SOFT
Thresh · Support
0 / 6 / 26
68.4% KP
13,268
8.8% share
9,506g
27 CS · 0.8/m
Red side
Defeatvojteek#XDDDD
Vladimir · Top
5 / 6 / 10
48.4% KP
27,767
21.3% share
12,465g
251 CS · 7.8/m
ghostraider11#EUW
Jarvan IV · Jungle
2 / 10 / 18
64.5% KP
13,196
10.1% share
10,944g
159 CS · 4.9/m
Annie IRL#Annie
Sivir · Mid
8 / 11 / 7
48.4% KP
49,570
38% share
15,396g
289 CS · 9/m
twtv CruncyWM#WHITE
Sylas · ADC
16 / 4 / 9
80.6% KP
32,119
24.6% share
17,867g
214 CS · 6.6/m
Umbreon#LaaoC
Braum · Support
0 / 7 / 21
67.7% KP
7,746
5.9% share
8,096g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
