Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 111 days ago
4 / 3 / 4
K / D / A
42.1%
Kill participation
971.3
Damage / min
10,446g
400 gold / min
19
8 placed · 5 cleared
228
8.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbieganie#hui
Malphite · Top
5 / 5 / 6
57.9% KP
31,144
28.2% share
10,025g
182 CS · 7/m
Cheburashka#Ace
Nunu & Willump · Jungle
5 / 5 / 5
52.6% KP
18,477
16.8% share
11,046g
180 CS · 6.9/m
Annie IRL#Annie
Annie · Mid
4 / 3 / 4
42.1% KP
25,368
23% share
10,446g
228 CS · 8.7/m
HARD RICO#HARD
Varus · ADC
3 / 6 / 2
26.3% KP
24,951
22.6% share
9,563g
194 CS · 7.4/m
RVL Mahonix#BROCK
Bard · Support
2 / 4 / 7
47.4% KP
10,334
9.4% share
7,070g
32 CS · 1.2/m
Red side
VictoryLettuce end peas#wpgg
Dr. Mundo · Top
3 / 8 / 3
26.1% KP
23,263
27% share
10,685g
193 CS · 7.4/m
kebs11#111
Aatrox · Jungle
8 / 3 / 8
69.6% KP
13,524
15.7% share
12,171g
175 CS · 6.7/m
indoor fish#EUW
Cassiopeia · Mid
5 / 3 / 6
47.8% KP
22,706
26.3% share
10,700g
226 CS · 8.7/m
Akanania#1213
Caitlyn · ADC
5 / 2 / 6
47.8% KP
19,924
23.1% share
13,934g
252 CS · 9.6/m
Cribob#EUW0
Thresh · Support
2 / 3 / 12
60.9% KP
6,759
7.8% share
7,611g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
